Virtual technologies are computer-generated simulations which give the user a full sense of presence within an imaginary environment. They provide users with an immersive experience that stimulates all five senses. They can be used to perform a virtual technologies variety of tasks, from assisting surgeons in procedures to treating mental disorders such as severe phobias or cases of post-traumatic disorder (PTSD).
VR can also assist students to learn STEM subjects such as science. Virtual environments can bring to life abstract concepts that are difficult to grasp in textbooks. For example, Futuclass has created a VR lesson on chemical reactions that is gamified and interactive. It allows students to conduct experiments and discover the fundamentals of reaction balancing using hands-on experiences that they can share with their classmates.
VR is also highly effective at teaching soft skills. It can be used to teach frontline workers such as manager or customer service reps to interact with customers more effectively. VR can be used to recreate situations that might be encountered in the workplace, such as a stressful client interaction.
A survey conducted by EaseVRx found that teachers feel confident using VR in their classrooms. The results show that 2% do not feel confident about integrating VR in their classes, while 14% are confident, and 28% are extremely confident. The respondents also expressed their satisfaction regarding the speed at which they implement VR technology into their classrooms.